Things I plan on adding/changing:Īnything else you guys can think of? I also want to add some facts, such as artifacts being able to be stolen, etc. I plan on revamping this page later today or tomorrow. Höhlenschreck 00:57, 6 June 2009 (UTC) Revamp plan Also, once spotted they will trigger any traps. Not 100% sure since they stopped coming for now :( Always a bit hard to tell cos you don't get a message, you just find small items in your weapon trap. Hm - Weapon traps still seem to work 40d, if i saw that right. In personal experience, a kobold has slipped in through a previously locked door (now "TAKEN BY INTRUDER") and another past a cage and weapon trap, before being confronted. Would take some research/experimentation (or someone who knows how to read the data files, ahem).- Albedo 05:08, 5 June 2009 (UTC) Raws have the flag TRAPAVOID for kobolds, gremlins, and other things too dark to mention. If this is just an urban rumour, or a legacy of versions long past, it should be expunged. Theres something in the raws like trap immune or something along those lines, so those creatures will only trigger traps by falling unconscious on them, if then. If I remember correctly, Kobold thieves will always walk right through traps regardless of type. Would stonefall / weapon traps work better, or are they just completely immune? - Wisq ( talk) 03:59, (UTC) This phrase seems to imply that it's only a rare breed of thieves that bypass traps, but I've got an entire tunnel of 30+ layers of cage traps, and I've watched kobold thieves run in and out with impunity (though they've never made it through the war dog pit for obvious reasons). Go check the raws, and see if it has anything "funny" in for kobolds.- Destor 10:22, 16 February 2009 (EST) "Some thieves can bypass traps" I'm rather certain they can't go through walls, as they are no different from a normal creature. Um, in that case I have no idea how this would happen. These guys steal your fired bolts, right?- Destor 16:52, 15 February 2009 (EST)Įxcept there were no socks or sandals lying outside the walls, only bolts. It could be that you had something, no anything lying around outside. I don't know, i've had my fortress sealed up for quite a while. Also, if there are dead goblin clothes laying outside (or dead merchant/dwarf clothes) - thieves will also steal those. The stolen message occurs when the thief leaves the map, not when it picks the item up, so if its plausible he stole it and escaped before you sealed the fortress, and then left the map afterwards. (No tunnels or such leading to outside the walls). All of my gates were raised, and there were no other way into the fortress. I just had a sock and a sandal stolen from my fortress. Thats very odd, as I cannot move thieves more than 10 tiles without them escaping.- CrazyMcfobo 07:54, 30 July 2009 (UTC) Goes through walls? You just have to (re)build the cage immediately next to the pit, so the thief gets dumped before it can escape.- Albedo 07:30, 30 July 2009 (UTC) Not sure what you mean by "cannot be dragged" - I regularly move my caged thieves to my arena pit, dump them and watch the (quick) fun. Eddie 01:27, 7 January 2009 (EST)Īlso, theives cannot be dragged via creature caging, so best off to dump the cage and crush it under your garbage disposal.- CrazyMcfobo 23:37, 28 July 2009 (UTC) So if you expect to use a Megabeast or other fun creature(s) to execute thieves, don't bother. Strangely enough, whenever I have a goblin thief dumped inside, the Titan ignores them, while blissfully painting the walls red with Goblin Wrestler blood. Fun fact, I created a veritable rancor pit in my fortress by placing a Titan cage in a large chamber, then sealing off the entrance, and using pressure plates + retracting bridges to drop hapless goblins into the pit.
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