![]() Each stanza defines one of the ability's effects, costs, or usage restrictions.Īt later levels, these are also split, allowing higher level characters to specialize.Īll abilities are built of components called stanzas. Players may assemble actions out of any legal combination of stanzas their character knows.Ĭomponents for crafting can come from the corpses of killed animals or from hidden resource deposits scattered throughout Atys. For example, when crafting a mace, using a certain kind of animal bone for the head may produce a hard-hitting but slow weapon, while using a particular wood may produce a weapon that is fast and gives a large bonus to parrying enemy attacks, but causes less damage.ĭifferent ingredients provide varying benefits to different characteristics of the finished object. Further complicating things is the fact that any ingredient may occur in one of five classes and with a quality from 1 to 250, all of which affect the attributes of the final product. Harvesting is a complex and sometimes team-oriented procedure. The player must first locate the desired materials using prospecting skills, as resources give no visible sign of their presence. ![]() If he does not have teammates to aid him, he may need to balance his work between extracting the resource and treating the extraction site to prevent it from collapsing prematurely or exploding. The site's location and the harvester's own skill levels both affect the maximum possible quality of the extracted resource. In general, player characters are not allowed to attack other player characters or peaceful non-player characters. The exception is specifically marked zones, either smaller areas, like the PvP arena in the starting region, or larger regions, like the "Prime Roots" of Atys. It is also possible to engage other players in one-on-one combat (duels), this requires acceptance by both combatants. Unlike normal planets, Atys is an enormous tree large enough to sustain an atmosphere and multiple ecosystems on its surface and within immense networks of branches and roots. The various creatures in Ryzom have differing AI based upon their species that allows them to perform many realistic behaviors, such as migration and movement as a herd. Carnivores, for example, will attack specific animals for food, and certain animals hunt in packs. The game also features changing seasons and weather. Weather effects include rain, snow, and wind. ![]() Tied to the season and weather changes are the movements of animals and the availability of harvestable materials. For example, a certain type of sap may only be harvested during spring rains and be unattainable during other seasons or weather conditions. Weather conditions can change minute by minute. Each game season (spring, summer, fall, and winter) lasts four real-time days. Player characters come from one of four distinct humanoid races, collectively called "homins". The 'Matis' are a proud and noble race of forest dwellers. They have mastered the art that is a fusion of botany and genetic manipulation, and consequently they have constructed their kingdom and castles from massive trees grown for that very purpose. The 'Tryker' are a fiercely independent and fun-loving race of lake dwellers. They build large floating cities on their lakes, and networks of wind-powered water pumps around them.
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